Could international terrorists utilize MMO-like virtual spaces to train for attacks?
Writing for the
Counter-terrorism Blog, experts Roderick Jones and Michael Schrage speculate that virtual worlds hidden on
botnets controlled by hackers could provide a useful venue for terrorists to meet, train and plan operations.
Sounds pretty paranoia to me. Sure terrorists can use anything to gather and prepare for their next “big” attack, but in Second life? It just seems like a wicked fantasy to me. Maybe it's the conservatives trying to label (online) gaming as the next place where evil grows on the walls. Giving the FBI a decent excuse to tab in, lurk and monitor our online action. Makes my itchy all over...
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